Project Changes
Since starting this project I have re-evaluated my original idea and decided to make some adjustments. Looking at my idea I have come to the conclusion that researching and producing a piece of work that focuses on both body language for character design along with the idea to use modern and technical processes for stop motion production as well as stop motion distribution in VR would take longer than I have and would work independently as two separate briefs. I looked at both ideas and assessed which would work best for me and my ideas.
While the idea of developing characters based on personalities and evaluating how they would move based on traits would produce some interesting pieces of character design it wouldn't allow me to focus on the technical aspects that interest me. For this reason I decided that the best thing for me to do would be to remove the body language and character element from the project. By removing this element it will allow me to focus solely on the technical aspect of how I will be able to use modern processes combined with traditional to produce practical work and then re-input the footage into a virtual environment.
I began to look at areas I will need to research and started to produce a bullet point list that I can add to and then work my way through.
Things to research
3DS Max - 3D software for making heads - learn to use.
Maya - 3D software for making heads - learn to use.
ZBrush - 3D software for making heads - continue to develop.
Microsoft Maquette - 3D software for making heads in VR - learn to use.
Adobe Medium - 3D software for making heads in VR - learn to use.
3D printers - what type of printer do I need, materials etc?
Dragon frame - How to shoot stop motion footage in dragon frame for VR?
Green screening - How would you green screen stop motion footage for VR?
Head printing - How do I need to layout/ set up heads to be printed, what software do I need to use?
Places to print heads - Can I get the heads printed at different locations? If so, where? Cost? Buy a printer?
Professionals to contact - Different professionals I need to contact that work either by 3D printing puppet parts, people who work in VR, people who work in stop motion and VR.
Photogrammetry - how do I need to shoot the footage? Software? Recap, Mesh room, Lidor, cameras?
Armature supplies - where to source armatures for practice or making puppets?
I will continue to refine my idea, I have been considering dropping the idea of using 3D printing for puppet heads, as this is something that is already used in industry, and instead using a simple character rig to create animation footage. I could then concentrate solely on how stop motion can be implemented in a VR environment, this would allow me much more time to look at how I can capture stop motion footage and input it back into VR. This would then give me more time to look at how I could make the footage interactive. This would make my project much more cutting edge as it is something that hasn't been produced before. This comes with its own set of barriers as there will be little to no information about the topic available however if I can achieve it, it would also make my research more ground breaking in industry. This is something that as I continue to research for my project and through discussions with my tutors, I will decide if I will make this change. The only thing that is stopping me from changing my idea is that I would like to try producing 3D printed heads. I will talk to my tutors and peers over the next few weeks as well as evaluate the pros and cons to both to help make my decision about this.