Tuesday, 16 May 2023

Final 6 Week plan

Here is my updated plan for the final 6 weeks of the project 

Week 

To Do

Week 1 - 23.05.23

Supervisor meeting 

  • Get feedback about draft research proposal

  • Collect images of tower and doll (black backdrop and ND filter)

  • Create first scans of tower and doll

  • Start to fix scans 

Week 2 - 30.05.23

Half term

  • Work on spite house - fix the roof, remesh, project scan, create UV (Maya), create texture map, fix texture map, apply textures, export model and text on the headset 

  • Create making of reel 

  • Fix scans in ZBrush and Maya

  • Work on feedback for the draft proposal 

Week 3 - 06.06.23

  • Work on proposal

  • Work on practical 

  • Draft up evaluation 

Week 4 - 13.06.23

  • Draft up evaluation 

  • Post work online - Art Station, LinkedIn 

  • Make showreel 

Week 5 - 20.06.23

Supervisor meeting 

  • Get feedback on the draft evaluation

  • Get feedback on the proposal

  • Get feedback on professional portfolio 

Week 6 - 27.06.23

Prepare work for hand in 

  • Work on feedback for all docs and finalise work

  • Sort out blog

  • Sort out Google site

  • PDF all work 

  • Create folder

  • Name folder

  • Zip folder 

  • Make a presentation for next week 

Week 7 - 

04.07.23

Presentation day - in uni 



Practical TODO- 

  • Spite House 

    • Fix model - reapply roof textures

    • Learn how to remesh scans

    • Remesh scan

    • Learn how to create UVs in Maya

    • Create UVs in Maya

    • Finalise work in Agisoft

    • Get texture map

    • Edit texture map in photoshop

    • Reapply textures

    • Export finished model

    • Add OBJ to headset

    • Test in TiltBrush

    • Add to making of showreel/ Research reel 

  • Dice Tower

    • Get an ND filter

    • Take new images

    • Create scan in Agisoft 

    • Fix scan in Agisoft

    • Export OBJ

    • Fix and resculpt model in ZBrush 

    • Remesh scan

    • Create UVs in Maya

    • Finalise work in Agisoft

    • Get texture map

    • Edit texture map in photoshop

    • Reapply textures

    • Export finished model

    • Add OBJ to headset

    • Test in TiltBrush

    • Add to making of showreel/ Research reel 

  • Doll

    • Take new images

    • Create scan in Agisoft 

    • Fix scan in Agisoft

    • Export OBJ

    • Fix and resculpt model in ZBrush 

    • Remesh scan

    • Create UVs in Maya

    • Finalise work in Agisoft

    • Get texture map

    • Edit texture map in photoshop

    • Reapply textures

    • Export finished model

    • Add OBJ to headset

    • Test in TiltBrush

    • Add to making of showreel/ Research reel 


Final Presentation

 To end the MA we were to complete a final presentation to our peers, supervisors, course leader as well as people from industry.  For my pr...