Tuesday, 25 October 2022

Software Breakdown

As part of the presentation of my project, I identified software that I will need to learn, as part of my backwards planning I decided that I need to make this more concise and break them down, this would make the list of software I need to learn less and allow me to identify the best software to start with and then the software I can progress to.  


To do this, I decided to collect all the software I had listed in the presentation and that I had previously identified in blogs and group them. I researched each software as well as spoke to industry contacts and then began to group them, I will first group by area such as 3D animation, Photogrammetry etc, I will then use my pipeline to sort them into the order of need. I will finally break it down to ease of learning, some software I already use and only need to upskill and learn new techniques others I need to learn from scratch. 


Area Grouping 

Area 

Software 

3D Modeling/ Sculpting/ Painting

Zbrush

Maya

3Ds Max

Microsoft Maquette 

Adobe Substance Designer 

Adobe Substance Painter 

Adobe Medium 

Modo

Mari

3D Animation 

Maya

Modo

Photogrammetry 


https://all3dp.com/1/best-photogrammetry-software/ 

Meshroom

Agisoft Metashape

Recap

Compositing 

After Effects

Nuke

Game Engines 

Unreal Engine 

Unity

Quixel Megascans

Coding/ programming 

Python

C#

C++

Touchdesigner 

Playmaker 

Stop Motion 

Dragonframe

VR

Tilt brush

Quill

Cara VR


Upskill or to learn from scratch

Area 

Know (Upskill)

Learn (new/scratch)

3D Modeling/ Sculpting/ Painting

Zbrush

Adobe Medium 

Maya

3Ds Max

Microsoft Maquette 

Adobe Substance Designer 

Adobe Substance Painter 

Modo

Mari

3D Animation 


Maya

Modo

Photogrammetry 



Meshroom

Agisoft Metashape

Recap

Compositing 

After Effects


Nuke

Game Engines 


Unreal Engine 

Unity

Quixel Megascans

Coding/ programming 


Python

C#

C++

Touchdesigner 

Playmaker 

Stop Motion 

Dragonframe


VR

Tilt brush

Quill


Cara VR


Decision to use

Area 

Use

Later

3D Modeling/ Sculpting/ Painting

Zbrush

Maya

Adobe Substance Designer 

Adobe Substance Painter 

3Ds Max

Microsoft Maquette 

Modo

Mari

Adobe Medium 

3D Animation 

Maya

Modo

Photogrammetry 


Agisoft Metashape

Meshroom

Recap

Compositing 

After Effects

Nuke

Game Engines 

Unreal Engine 

Quixel Megascans

Unity


Coding/ programming 

Touchdesigner 

Python

C#

C++

Playmaker 

Stop Motion 

Dragonframe



To Learn in each 

Software

To learn 

Zbrush

Get more used to the interface and tools, zremesh, Zrepose

Maya

Learn from scratch - Modeling, rigging, animation 

Adobe Substance Designer 

Learn from scratch - Modeling 

Adobe Substance Painter 

Learn from scratch - 3D painting 

Agisoft Metashape

Learn from scratch - photogrammetry data, how to capture with it 

After Effects

Upskill - look at green screening, compositing and VR

Unreal Engine 

Lear  from scratch - how to create VR pieces 

Quixel Megascans

How to put 3D scans in UE

Touchdesigner 

How to visual program the VR piece using match frame system 

Dragonframe

How or if it can be used for the above 


Professional Pressance 


  1. Email

  2. Website

  3. Logo

  4. Business Cards

  5. Bound dissertation 

  6. PhD Proposal

  7. Conference Paper

  8. Research Record

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