As part of the presentation of my project, I identified software that I will need to learn, as part of my backwards planning I decided that I need to make this more concise and break them down, this would make the list of software I need to learn less and allow me to identify the best software to start with and then the software I can progress to.
To do this, I decided to collect all the software I had listed in the presentation and that I had previously identified in blogs and group them. I researched each software as well as spoke to industry contacts and then began to group them, I will first group by area such as 3D animation, Photogrammetry etc, I will then use my pipeline to sort them into the order of need. I will finally break it down to ease of learning, some software I already use and only need to upskill and learn new techniques others I need to learn from scratch.
Area Grouping |
Area | Software |
3D Modeling/ Sculpting/ Painting | Zbrush Maya 3Ds Max Microsoft Maquette Adobe Substance Designer Adobe Substance Painter Adobe Medium Modo Mari |
3D Animation | Maya Modo |
Photogrammetry
https://all3dp.com/1/best-photogrammetry-software/ | Meshroom Agisoft Metashape Recap |
Compositing | After Effects Nuke |
Game Engines | Unreal Engine Unity Quixel Megascans |
Coding/ programming | Python C# C++ Touchdesigner Playmaker |
Stop Motion | Dragonframe |
VR | Tilt brush Quill Cara VR |
Upskill or to learn from scratch |
Area | Know (Upskill) | Learn (new/scratch) |
3D Modeling/ Sculpting/ Painting | Zbrush Adobe Medium | Maya 3Ds Max Microsoft Maquette Adobe Substance Designer Adobe Substance Painter Modo Mari |
3D Animation |
| Maya Modo |
Photogrammetry
|
| Meshroom Agisoft Metashape Recap |
Compositing | After Effects |
Nuke |
Game Engines |
| Unreal Engine Unity Quixel Megascans |
Coding/ programming |
| Python C# C++ Touchdesigner Playmaker |
Stop Motion | Dragonframe |
|
VR | Tilt brush Quill |
Cara VR |
Decision to use |
Area | Use | Later |
3D Modeling/ Sculpting/ Painting | Zbrush Maya Adobe Substance Designer Adobe Substance Painter | 3Ds Max Microsoft Maquette Modo Mari Adobe Medium |
3D Animation | Maya | Modo |
Photogrammetry
| Agisoft Metashape | Meshroom Recap |
Compositing | After Effects | Nuke |
Game Engines | Unreal Engine Quixel Megascans | Unity
|
Coding/ programming | Touchdesigner | Python C# C++ Playmaker |
Stop Motion | Dragonframe |
|
To Learn in each |
Software | To learn |
Zbrush | Get more used to the interface and tools, zremesh, Zrepose |
Maya | Learn from scratch - Modeling, rigging, animation |
Adobe Substance Designer | Learn from scratch - Modeling |
Adobe Substance Painter | Learn from scratch - 3D painting |
Agisoft Metashape | Learn from scratch - photogrammetry data, how to capture with it |
After Effects | Upskill - look at green screening, compositing and VR |
Unreal Engine | Lear from scratch - how to create VR pieces |
Quixel Megascans | How to put 3D scans in UE |
Touchdesigner | How to visual program the VR piece using match frame system |
Dragonframe | How or if it can be used for the above |
Professional Pressance
Email
Website
Logo
Business Cards
Bound dissertation
PhD Proposal
Conference Paper
Research Record
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