Building on from my first attempt in photogrammetry, I wanted to learn how to improve the point cloud and remove unnecessary points. I watched some guides and had help from an industry friend. From this I was able to re-input the same images and work through the entire workflow again, this time the results were much better, there are still images that didn't work but overall the results were better. I learn to tidy up the point cloud and also remove any points that I can't see. From this, I learn how to adjust the model mesh and add textures.
For this test, I learnt how to decimate the mesh to reduce the polygon count, which creates an optimised and efficient model ready for export to an additional 3D software for clean-up and UV mapping, this is the next stage of testing. This is an important factor for me to consider in my project because it will enable me to create a model that is light enough to work as intended and that is easy to handle, but also that has a level of detail that looks good and is appropriate for the project as I will have a lot of individual assets.
These are the results below:
I am much happier with the results this time, I have learnt a lot more and feel much more confident to create these in future, I may try and capture some generic items to practice taking the correct photos, and I am also going to take some more images of the dice tower diorama and attempt to capture the whole model.
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